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Programmes

We Design Storytelling-Led Learning

Storytelling, environment and creative making sit at the centre of our learning experiences.

Our programmes are designed as long term learning pathways that support young people and communities to move from imagination and participation into systems understanding, reflection, cultural production and future possibilities.

We begin with story, place and participation. From there, learning deepens through lived experience, creative practice and shared reflection.

Long Term Learning Pathways

Storytelling, Systems And Creative Practice

Our programmes connect storytelling, systems thinking, environmental learning and creative practice through participatory learning experiences.

Participants are supported to move through imagination, participation, reflection, making and systems understanding in ways that feel accessible, meaningful and connected to lived experience.

The aim is not only to learn. It is to participate, contribute, create and begin recognising where learning can lead.

The A In STEAM

The A In STEAM, A Structured Storytelling And Environmental Learning Programme

A IN STEAM is a structured storytelling and environmental learning programme developed through Yuniya.

It connects storytelling, science, environmental learning, creative practice, systems thinking and reflective learning into lived experience.

Participants enter through story and imagination, then deepen their understanding through participation, environmental learning, making and reflection.

The programme supports young people and communities to explore nature, climate, identity, community and future possibilities through accessible and participatory learning experiences.

What Participants Experience

Storytelling — Story becomes an entry point for learning. Participants explore ideas through imagination, oral storytelling, books, participation and shared reflection.

Environmental Learning — Climate, ecology, nature and place become spaces for observation, questioning and understanding. Learning is rooted in lived experience and environmental connection.

Creative Making — Creative practice supports expression, participation and confidence building. Learning may move into making, documentation, visual response and cultural production.

Reflection And Systems Thinking — Participants are encouraged to reflect, ask questions and understand connections between people, place, environment and community.

Real World Connection — Learning is connected to wider possibilities across creativity, environment, enterprise and future pathways.

Learning Journey

Our programmes support movement through connected stages of learning:

Story → Participation → Understanding → Making → Reflection → Future Possibilities

Learning In Practice

Tree Tales

Tree Tales is one example of how participation can develop through the wider ecosystem.

What began through storytelling and environmental learning later moved into cultural production, books, story-led products and digital storytelling.

It reflects how participation can develop into contribution, creativity and future possibilities.

Music Is

Music Is is a sound-led storytelling experience within shared and transitional environments.

It forms part of a wider storytelling system where stories are encountered through artefacts, sound and interaction in public spaces.

It is designed for places where people pause, wait and gather, creating moments of reflection through listening, storytelling and shared presence.

Visitors move between listening, reflection and response, engaging with sound-based storytelling at their own pace.

It contributes to a living archive of memory through community encounter and participation.

Music Is is produced through Karatasi Collective as part of its cultural production and sustainable printing practice.

Our programmes are long-term learning pathways.

Programmes begin with access to opportunity. Yuniya begins with story, place and participation.

Our work supports young people to build confidence, language, imagination and a sense of belonging within creative and green futures.

Through the wider ecosystem, learning can become visible through books, story-led products, digital storytelling, field notes and cultural outputs.